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README.TXT
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1996-08-05
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KickAss Weapons Collection v1.0
Author: QuakeMstr (brad@twirl.skf.com)
Description:
This is a script I made, basically its a whole bunch
of scripts that I found were to my likeing and was
a pain having them all in seperate PROGS.DAT so I
put them all in one. If I find any new weapons that
I like ill be sure to release another version or if
any of the code used here is updated the code in my
script will be updated too.
Contents:
- IMPULSE 16 = Advanced Weapons
When using the shotgun and use IMPULSE 16 you get a
shotgun with a slightly retooled version of the blasters
that the Enforcers pack. It's a three-shot semiauto with
a relatively fast reload time. Does nasty damage. It's
not really flashy, but it's very very handy. Primarily
intended to make deathmatch more interesting, but if you
want to use it to whoop ass on single player, more power
to you.
When using the grenade launcher and use IMPULSE 16 you
get the Cluster-Bouncy-Proximity Grenades. Grenades
are now bouncy proximity mines. A grenade will lay on
the floor and hop at intervals. If a target is detected
within range, the grenade will hop towards the target
and explode. Grenades won't detect targets while
they're in the air. When the grenade launcher is fired,
if you have less than five ammo you will fire a single
grenade which will behave as described above. If you
have 5 or more ammo, you'll fire a cluster bomb which
will explode and release five proximity grenades.
When using the rocket launcher and use IMPULSE 16 you
get homing rockets, when the rocket is first shot they
home in on the first object that it detects and follows
it around corners and down corrodors etc unless something
blocks its path of course the missle will most likely hit
its object.
When using the lightning gun and use IMPULSE 16 you get
THOR, this is a really neat weapon that inflicts TONS of
damage, what it does is shoot out 3 homing rockets which
then home in on the first object it sees and the lightning
gun then follows each rocket with a stream of lightning
until impact.
- IMPULSE 30 = Flares
When IMPULSE 30 is used it shoots out a little flare which
then sticks in the wall and after a couple of seconds it
lights up the whole room for around 30 seconds per flare,
multiple flares can be placed though if too many are placed
it will slow the game down considerably.
- IMPULSE 20 = Throw Partially Filled Backpack
IMPULSE 20 makes the player throw a partially filled
backpack with the current weapon and some of the ammo.
- IMPULSE 21 = Throw a Full Backpack
IMPULSE 21 makes the player throw a backpack with all
his weapons and all his ammo.
- IMPULSE 61 = A Pipebomb
When IMPULSE 61 is used it shoots out a pipebomb, the
pipebombs can either be on the ground or if close enough
to a player can be tagged to the player, when tagged to a
player it is stuck to them, it can not be removed by the
player and even if they die it will still be with them
when they re-spawn.
- IMPULSE 62 = Detonate Pipebomb
When IMPULSE 62 is used it detonates all the pipebombs
that you may have scattered around the level and/or in
other players.
- IMPULSE 63 = Disarm Pipebomb
When IMPULSE 63 is used it disarms all the pipebombs that
you may have tossed around, this maybe for that fact that
you tossed a pipebomb at an enemy and what to black mail
them with it to get them to give you there backpack or just
feal like not gibing them.
Others Mod That Affect The Game or Other Weapons:
- All projectiles except bullets will go
through a teleporter and continue on the
other side - Duke Nukem style
- No players receive kills for telefrags.
- Enhanced teamplay options.
Detail:
Enhanced Teamplay -- teamplay 0 and 1 are the same as
originally. teamplay negative penalizes players who kill their
teammates by the amount of teamplay. Teamplay 100 will cause
players who kill their teammates to gib. Teamplay -100 will gib
teammate killers AND deduct a frag.
- Vampiric thunderbolt gives life equal to damage you do.
- Vampiric thunderbolt overloads if your health goes over 250.
Bugs:
Pipebomb throws are not timed. You can throw them too quickly.
After you throw a full backpack, notice you still have weapons.